Early Career Researcher Grants Round 2018
ECR Round 2018 was designed specifically for early career researchers. The following projects investigate esports, gambling harm and lesbian, gay, bisexual, transgender, intersex and queer (LGBTIQ) communities, and lived experience.
Examining Risk and Protective Factors for the Development of Gambling-Related Harms and Problems in Victorian LGBTIQ Communities
Rachel Bush, PhD candidate
Early career researcher, mentored by Associate Professor Nicki Dowling
Deakin University
$49,935
This project will examine gambling within Victorian LGBTIQ communities. It aims to identify risk and protective factors for the development of gambling-related harms and problems unique to these communities. This project will use a mixed-methods design. The applicant will collect quantitative data via an online survey and qualitative data via in-depth interviews.
People with lifelong disability and their lived experiences of gambling
Dr Hannah Pitt
Early career researcher, mentored by Associate Professor Samantha Thomas
Deakin University
$49,618
This project will examine the lived experience of gambling among people with a disability. There are two components to this project. Firstly the applicant will conduct qualitative interviews with people with a disability and their key support person. Following the analysis of the qualitative interviews, the applicant will host a knowledge mobilisation forum with interview participants and key stakeholders from the disability sector. This will be the first research in Victoria examining gambling amongst this group.
Gambling and video games: Are eSports and Skin Betting pathways to greater youth gambling involvement and harm?
Nancy Greer, PhD candidate
Early career researcher, mentored by Professor Matthew Rockloff
CQUniversity
$49,954
This project will examine eSports and skin betting in a sample of Australian adults. The applicant will conduct an online survey comparing eSports viewers, eSports bettors, skin gamblers, video-gamers and sports bettors on a range factors including socio-demographics, eSports engagement, gambling participation, health and wellbeing, and gambling-related harm. This project aims to see whether eSports and skin betting are pathways to greater gambling involvement and gambling-related harm.
Lived experience of help-seeking in the presence of gambling related harms and co-existing mental health conditions
Dr Aino Suomi
Early career researcher, mentored by Associate Professor Nicki Dowling
Australian Catholic University
$49,196
This project will examine the lived experience of help-seeking among a Victorian population experiencing gambling-related harm and co-existing mental health conditions. The applicant will use a public health framework and lived experience methodology for this two part project. Firstly the applicant will build a framework for engaging individuals with a lived experience of gambling harm in research and co-design activities. The applicant will apply the framework to examine the lived experience of help-seeking gamblers with complex mental health profiles.
Experiences and perceptions of gamblers using gambling, mental health and alcohol and other drug use online forums: A natural language processing approach
Dr Stephanie Merkouris
Early career researcher, mentored by Associate Professor Nicki Dowling
Deakin University
$49,425
This project will explore the relationship between gambling harm, mental health, alcohol and other drug use and associated help-seeking behaviour from the perspective of the affected individual. The applicant will examine a range of online forums (gambling, mental health, alcohol and other drugs) to gain insights into individual’s experiences and perceptions. To do this the applicant will use an innovative, mixed-methods approach called Natural Language Processing to statistically investigate the language used by members of these online forums. This application draws on the theme of lived experience which is of significant interest to the Foundation Board and is listed in the Foundation’s Strategic Priorities.