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Early Career Researcher Grants Round 2018

The Victorian Responsible Gambling Foundation awards research grants for areas of study that will build on our knowledge of how gambling affects the Victorian community and inform the strategies and activities we support to address harm.

On 8 March 2019, former Minister for Consumer Affairs, Gaming and Liquor Regulation, Marlene Kairouz announced the recipients of a new funding round under the Grants for Gambling Research Program specifically for early career researchers. Five grants for projects conducted over an 18-month period were awarded to early career researchers to explore issues that relate to the following research priorities:

  • Lived experience
  • Gambling harm and lesbian, gay, bisexual, transgender, intersex and queer (LGBTIQ) communities
  • Gambling in regional Victoria
  • eSports
  • Fantasy sports and daily fantasy sports.

The recipients were:

Examining Risk and Protective Factors for the Development of Gambling-Related Harms and Problems in Victorian LGBTIQ Communities

Rachel Bush, PhD candidate
Deakin University

This project will examine gambling within Victorian LGBTIQ communities. It aims to identify risk and protective factors for the development of gambling-related harms and problems unique to these communities. This project will use a mixed-methods design. The applicant will collect quantitative data via an online survey and qualitative data via in-depth interviews.

People with lifelong disability and their lived experiences of gambling

Dr Hannah Pitt
Deakin University

This project will examine the lived experience of gambling among people with a disability. There are two components to this project. Firstly the applicant will conduct qualitative interviews with people with a disability and their key support person. Following the analysis of the qualitative interviews, the applicant will host a knowledge mobilisation forum with interview participants and key stakeholders from the disability sector. This will be the first research in Victoria examining gambling amongst this group.

Gambling and video games: Are eSports and Skin Betting pathways to greater youth gambling involvement and harm?

Nancy Greer, PhD candidate

This project will examine eSports and skin betting in a sample of Australian adults. The applicant will conduct an online survey comparing eSports viewers, eSports bettors, skin gamblers, video-gamers and sports bettors on a range factors including socio-demographics, eSports engagement, gambling participation, health and wellbeing, and gambling-related harm. This project aims to see whether eSports and skin betting are pathways to greater gambling involvement and gambling-related harm.

Lived experience of help-seeking in the presence of gambling related harms and co-existing mental health conditions

Dr Aino Suomi
Australian Catholic University

This project will examine the lived experience of help-seeking among a Victorian population experiencing gambling-related harm and co-existing mental health conditions. The applicant will use a public health framework and lived experience methodology for this two part project. Firstly the applicant will build a framework for engaging individuals with a lived experience of gambling harm in research and co-design activities. The applicant will apply the framework to examine the lived experience of help-seeking gamblers with complex mental health profiles.

Experiences and perceptions of gamblers using gambling, mental health and alcohol and other drug use online forums: A natural language processing approach

Dr Stephanie Merkouris
Deakin University

This project will explore the relationship between gambling harm, mental health, alcohol and other drug use and associated help-seeking behaviour from the perspective of the affected individual. The applicant will examine a range of online forums (gambling, mental health, alcohol and other drugs) to gain insights into individual’s experiences and perceptions. To do this the applicant will use an innovative, mixed-methods approach called Natural Language Processing to statistically investigate the language used by members of these online forums. This application draws on the theme of lived experience which is of significant interest to the Foundation Board and is listed in the Foundation’s Strategic Priorities.

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