The prevalence and correlates of gambling in secondary school students in Victoria, Australia, 2017
Victorian Responsible Gambling Foundation — October 2019
This study explores attitudes, behaviour and exposure to gambling among secondary school students in Victoria.
A brief intervention to support gamblers to stick to their limits in EGM venues: an exploratory study
Victorian Responsible Gambling Foundation — June 2019
This study explored strategies people use to stick to spending limits when gambling on pokies, and tested the feasibility and effectiveness of an ‘action and coping planning’ intervention offered in venues to help people stick to limits.
Mobile EGMs Apps – The perfect substitute or the perfect storm?
Victorian Responsible Gambling Foundation — August 2018
The project examined the role of free‐to‐play gambling‐themed apps and their relationship to in‐venue gambling.
The determinants of gambling normalisation: causes, consequences and public health responses
Victorian Responsible Gambling Foundation — March 2018
The report aimed to explore the key dimensions of normalisation within a gambling context and propose a set of strategies to monitor and challenge the normalisation of gambling products and behaviours.
EGM environments that contribute to excess consumption and harm
Victorian Responsible Gambling Foundation — November 2015
This research investigated consumers' perspectives on the use of online and venue-based electronic gaming machines (EGMs)
Using event-related brain potentials (brain waves) and automatic measures to differentiate problem from non-problem gamblers: Final overview report
Victorian Responsible Gambling Foundation — October 2014
This study sought to examine the psychophysiological responses of both problem and non-problem gamblers during actual gambling activity in licensed club venues.
Socio-economic impacts of access to electronic gaming machines in Victoria: effects on demand and communities
Office of Gaming and Racing, Victorian Government — December 2011
This report examines the socio-economic impacts of accessibility to gaming machine gambling in Victorian communities and in disadvantaged communities in particular.
The impact of an audience and venue size on poker machine gambling
Central Queensland University — September 2010
This report documents a series of three experimental studies investigating how the presence of large numbers of persons in a gaming venue impact individual betting behaviour
Problem gambling in Victoria: identifying local area community and gaming industry risk and protective factors
Turning Point — June 2010
This study examines the characteristics of local government areas associated with self-identified problem gambling, as assessed through call volume and clients using the Gambler's Help telephone line.
The relationship between crime and gaming expenditure in Victoria
University of South Australia — June 2010
This study explored the relationship between gambling and criminal activity.
Testing the link between accessibility and gambling problems: gambling and problem gambling amongst gaming venue staff
Department of Justice — July 2009
The study aimed to test the link between accessibility to gambling and the prevalence of problem gambling by comparing gambling behaviour and prevalence of problem gambling among gaming venue staff and those with high accessibility to gaming venues compared to the general population and those with low accessibility to gaming venues.