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Module 4: How can I look after myself and my friends?


The fourth and final module asks students to create their own end to Helmette’s story, developing personal strategies to keep their own gaming safe.

Students are encouraged to consider their own experiences of crossing the bridge from fun gaming to risky, harmful gaming.

This is also an opportunity for students to create a story or script, a stop-motion animation, puppet show, short play, song or rap, to express their experiences in a way they can share with others.


Download Module 4 teaching resources


  • Module details

    Target audience:

    Upper primary students (years 5 and 6)

    Lesson duration:


    Final presentation:

    Students are encouraged to create a final journey of discovery presentation for a school assembly. The aims are to embed their personal learning and to share this learning with peers and the broader school community.

    Key terms:

    Adrenaline, bells and whistles, bright colours, chasing wins, dopamine, free-to-play, getting drawn into the game, grinding, loot boxes, near misses, random rewards.

  • Module elements and resources

    Video resources:

    Video 1: The Gift

    Video 2: The Journey

    Video 3: The Bridge


    Review of previous themes, pre-assessment Know / Wonder / Learned (KWL) charts, key words chart, watch video.

    Kinaesthetic learning activities: 

    20 mins each

    • 4.1 Helmette’s journey - what next? Reflect on Helmette’s choices, actions, and journey. Brainstorm what could happen next to bring Helmette back across the bridge to fun gaming.
    • 4.2 Crossing the bridge – both ways Create a map for change. Develop strategies and actions for looking after myself and my friends
    • 4.3 Writing Helmette’s story Students write the story of Helmette’s journey in their own words to share what they’ve learnt throughout The Bridge program.
    • 4.4 Sharing our new expertise with the world Students develop a creative presentation to share what they have learnt with their friends and the school community.
    • 4.5 Secret agents for good (asking for help) Explore different ways of communicating, including developing secret codes to make asking an adult for help easier.

    Kinaesthetic learning is about learning through hands-on experience - touching, doing, experiencing, or being physically engaged. The activities are linked to points in the videos, discussion starters and themes.

    Related resources:

  • Learning intentions
    • To understand Helmette’s journey from fun to risky gaming.
    • To explore strategies for change and self-care and how to return across the bridge from risky gaming to fun gaming.
    • To reflect and understand key points we have learnt.
    • To share our new experiences and ideas with the world.
  • Success criteria
    • Understood Helmette’s journey from fun to risky gaming.
    • Explored strategies for change and self-care, including ways to return to fun gaming.
    • Understood key points we have learnt.
    • Shared new experiences and ideas with the world.
  • Curriculum links

    Critical and creative thinking, drama, English, ethical capability, personal and social capability, visual arts, health and physical education.

Download Module 4 teaching resources

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