Skip to Main Content

The Bridge

SEP0134 Banner 1280 x 512
Raising young peoples' awareness of the risks of online gaming and providing them with the tools to manage these risks - can help protect them when they come into contact with gambling. (1)

The Bridge is a school education program about the risks of online gaming.

It's a free, creative program developed for upper primary school students that explores the potential risks of online gaming. The Bridge caters for all teachers, regardless of their knowledge and experience of gaming.

The innovative program includes:

  • Victorian curriculum links (levels 5 and 6)
  • detailed lesson plans including starters, discussion themes, and learning intentions
  • animated videos and kinaesthetic learning activities
  • strategies for managing risks and keeping kids safe.

DOWNLOAD A BROCHURE (PDF)

What are the risks of online gaming?

Games can be fun, creative, and good for children’s emotional, social, and cognitive development. But gaming also comes with risks for young people.

The Bridge program’s whole-of-school approach helps kids, parents, carers, and teachers understand:

  • how games can trick us into playing longer and spending more
  • what gambling-like elements are in the games they play, such as loot boxes
  • how gaming affects the brain and sometimes makes it hard to stop
  • how excessive gaming can affect their health and wellbeing.

Learn more about gambling and gaming

What is The Bridge?

‘The Bridge’ is the name of a fictitious online video game. Throughout the program, students follow the journey of a character named Helmette who becomes increasingly drawn into the game world of The Bridge at the cost of their time, relationships, and wellbeing.

Download sample module for free!

SEP0134 Illustration 01
SEP0134 Highlighted text 1280x400

BRING THE BRIDGE INTO YOUR CLASSROOM

Teachers can download free teaching resources including:

SEP0134 Illustration 02

DOWNLOAD THE BRIDGE

EXPLORE THE BRIDGE TEACHING RESOURCES

The Bridge comprises four modules that follow the journey of a young person from healthy to unhealthy online gaming. Each module builds on the knowledge and skills of the previous one we recommend that the modules are taught in consecutive order.

MODULE 1

How does gaming make me feel?

Physical and emotional responses to online gaming.

LEARN MORE

MODULE 2

SEP0134 Module_480x280_2

How online games keep you playing.

LEARN MORE

MODULE 3

SEP0134 Module_480x280_3

Understanding the risks of unsafe gaming.

LEARN MORE

MODULE 4

SEP0134 Module_480x280_4

Strategies for balancing safe gaming, self care and helping others.

LEARN MORE

ABOUT THE BRIDGE

The Bridge is a Kids Thrive program, created in association with the Kids Thrive - Kids’ Big Ideas Lab and Altona North Primary School.

Learn more about Kids Thrive

Kids Thrive is a leading social purpose organisation using creative approaches to foster child-led social change.

The Victorian Responsible Gambling Foundation funded and helped finalise the development of The Bridge program. Additional support was received from Creative Victoria’s Creative Learning Partnerships program – a Victorian Government Initiative.

For more information contact: beaheadofthegame@health.vic.gov.au

SEP0134 Illustration 04
SEP0134 Page footer 1280x220
Back to top